Hello. This is my todays work, and I'm not sure if it's okay. What shoud I change, or what did I missed ? Thanks in advance. Jun 09 15 09:05 am Link Hi, I think it's way too overcooked. You lost the shape on her face and it's too bright/blotchy meaning you lost the pores too. I hope I could help! Jun 13 15 04:08 pm Link There is a slight color "leak" down and left from the lower lip and slight discoloration on the upper one. If you are looking for a perfected look (which you obviously do) try to also fix the slight waviness of the nose line and the uneven reflections on the lower lip. Also it would be good to add some shading to the face to make it look less flat. Jul 12 15 03:05 pm Link I generally like your retouch...nice smooth skin and great eye color. The skin however is nice but is too uniform... and I would enjoy seeing some of the original skin pores brought back in... and especially some of the white skin highlights. You could use standard frequency separation to get a new gray skin pore layer...forget using the low freq layer. If you use linear light at 50% for your blending mode...then your gray layer will have the skin pores in it... and also some of the very bright reflections. Put a mask on that layer and artistically paint back in the pores and highlights (selectively and artistically) Just a little detail in the right places can go a long way. It will take away the over-smoothness in your skin. Best of luck. Great start. Jul 20 15 06:34 pm Link TMA Photo and Retouch wrote: I agree. The skin needs more pore structure. Another way of getting more pores would be: FS, using the high-freq layer. Then add a curves adjustment layer (CLIPPED to the high-freq layer) with a higher contrast (s-curve or similar) to boost the texture. Then mask that curves layer and paint back the pores. Aug 14 15 03:42 am Link Christian Bela wrote: I agree with this. First thing I noticed actually. I'd recommend just local d&bing the pores down to make it smooth, make a duplicate, run high pass a little or smart sharpen with a good radius, and/or doing apply image to bring in some depth with the red/green/blue channel. Aug 14 15 05:37 pm Link |